我的专门收集代码的博客 ActionScript Snippets 加入 MXNA 了。
大家可以常去看看。
Beyond the World, synchronize with the Universe.
大家注意,POP3 协议(非 POP3s)十分危险!
如果使用未加密的 POP3 协议来收邮件,你的用户名与密码就用可能被盗。
以下是我使用 Wireshark 接下的包:

可以看到,用户名与密码写得一清二楚。即使一个刚入门的骇客也知道该怎么解读。
连续赋值即为 a = b = 1 的形式的赋值。这样写有时候会很方便,但有一个陷阱!
比如以下代码:
var a:Array, b:String;
a = b = null;会报类型错误。因为在内部是编译成以下形式的。
var a:Array;
var b:String;
b = null;
a = b;理所当然会报错了。以后可要注意。
循环 ("abcdefghijklmnopqrstuvwxyz").split("") 这个数组 100000 次的结果:(单位:ms)
| No. | for 循环 | for..in 循环 | for each 循环 |
|---|---|---|---|
| 1 | 17 | 8213 | 2165 |
| 2 | 19 | 8126 | 2188 |
| 3 | 18 | 8338 | 2128 |
| 4 | 18 | 7100 | 2409 |
| 5 | 17 | 8054 | 2945 |
| 平均 | 17.8 | 7900.2 | 2367.0 |
| 偏差(越小越稳定) | 0.748 | 443.326 | 305.225 |
测试程序:
源码:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"
scriptTimeLimit="10"
width="520" height="490">
<mx:Script>
<![CDATA[
private static const FOR:String = "for 循环";
private static const FOR_IN:String = "for..in 循环";
private static const FOR_EACH:String = "for each 循环"
private static var LOOP_SRC:Array = ("abcdefghijklmnopqrstuvwxyz").split("");
private function test(testCase:String):void {
var loopCount:int = int(count_ns.value);
var start:int, now:int;
var i:int;
output("@" + testCase);
try {
switch (testCase) {
case FOR:
start = getTimer();
for (i = 0; i < loopCount; i++) {
//var length:int = LOOP_SRC.length;
for(var j:int; j<LOOP_SRC.length; j++) {
LOOP_SRC[j].toUpperCase();
}
}
now = getTimer();
break;
case FOR_IN:
start = getTimer();
for (i = 0; i < loopCount; i++) {
for(var j2:String in LOOP_SRC) {
LOOP_SRC[j2].toUpperCase();
}
}
now = getTimer();
break;
case FOR_EACH:
start = getTimer();
for (i = 0; i < loopCount; i++) {
for each(var v:String in LOOP_SRC) {
v.toUpperCase();
}
}
now = getTimer();
break;
}
}
catch (e:Error) {
now = getTimer();
output(" " + i + "次时弹出错误: " + e);
}
var time:int = now - start;
output(" 经过时间(ms): " + nf.format(time));
output(" 1秒中的循环次数: " + nf.format(i * 1000 / time));
output("----------------------------------------");
}
private function output(msg:String):void {
output_ta.text += msg + "\n";
}
]]>
</mx:Script>
<mx:NumberFormatter id="nf" precision="0" />
<mx:Panel title="循环数组的压力测试"
paddingTop="8" paddingRight="8" paddingBottom="8" paddingLeft="8">
<mx:HBox>
<mx:Label text="循环回数:" />
<mx:NumericStepper id="count_ns" value="100000" maximum="10000000" />
</mx:HBox>
<mx:HBox>
<mx:Button label="{FOR}" click="test(FOR)" />
<mx:Button label="{FOR_IN}" click="test(FOR_IN)" />
<mx:Button label="{FOR_EACH}" click="test(FOR_EACH)" />
</mx:HBox>
<mx:TextArea id="output_ta" width="400" height="300" />
<mx:Label color="red" text="*Application.scriptTimeLimit设为了10秒。" />
</mx:Panel>
</mx:Application>
trace() 其实很慢!以后再发布时,一定要注意去掉 trace() 与 mx.logging.Target。
源代码:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"
scriptTimeLimit="5"
width="520" height="490">
<mx:Script>
<![CDATA[
import mx.logging.ILogger;
import mx.logging.Log;
import mx.logging.targets.TraceTarget;
private static const logger:ILogger = Log.getLogger("TraceTest");
private static const NONE:String = "无 trace()";
private static const TRACE:String = "有 trace()";
private static const LOGGER:String = "logger.debug()"
private var tt:TraceTarget;
private function test(testCase:String):void {
var loopCount:int = int(count_ns.value);
var start:int, now:int;
var i:int;
output("@" + testCase);
try {
switch (testCase) {
case NONE:
start = getTimer();
for (i = 0; i < loopCount; i++) {
"abcdefghijklmnopqrstuvwxyz";
}
now = getTimer();
break;
case TRACE:
start = getTimer();
for (i = 0; i < loopCount; i++) {
trace("abcdefghijklmnopqrstuvwxyz");
}
now = getTimer();
break;
case LOGGER:
start = getTimer();
for (i = 0; i < loopCount; i++) {
logger.debug("abcdefghijklmnopqrstuvwxyz");
}
now = getTimer();
break;
}
}
catch (e:Error) {
now = getTimer();
output(" " + i + "次时弹出错误: " + e);
}
var time:int = now - start;
output(" 经过时间(ms): " + nf.format(time));
output(" 1秒中的循环次数: " + nf.format(i * 1000 / time));
output("----------------------------------------");
}
private function updateTraceTarget():void {
if (!tt) {
tt = new TraceTarget();
tt.includeDate = false;
tt.includeTime = false;
tt.includeLevel = true;
tt.includeCategory = true;
}
if (traceTarget_ch.selected) {
Log.addTarget(tt);
} else {
Log.removeTarget(tt);
}
}
private function output(msg:String):void {
output_ta.text += msg + "\n";
}
]]>
</mx:Script>
<mx:NumberFormatter id="nf" precision="0" />
<mx:Panel title="trace()与logger.debug()的压力测试"
paddingTop="8" paddingRight="8" paddingBottom="8" paddingLeft="8">
<mx:HBox>
<mx:Label text="循环回数:" />
<mx:NumericStepper id="count_ns" value="1000000" maximum="10000000" />
</mx:HBox>
<mx:HBox>
<mx:Button label="{NONE}" click="test(NONE)" />
<mx:Button label="{TRACE}" click="test(TRACE)" />
<mx:Button label="{LOGGER}" click="test(LOGGER)" />
<mx:CheckBox id="traceTarget_ch" label="添加TraceTarget" change="updateTraceTarget()"/>
</mx:HBox>
<mx:TextArea id="output_ta" width="400" height="300" />
<mx:Label color="red" text="*Application.scriptTimeLimit设为了5秒。" />
</mx:Panel>
</mx:Application>
最近发现使用 BitmapData.pixelDissolve 溶解像素时,无论 randomSeed 和 numOfPixels 参数是多少,sourceRect 指定的矩形的左上角一定会被溶解!
比如设定为溶解 10 个像素时,左上角 + 剩下的像素中取 10 个会变化。设为溶解 0 个时,只有左上角会变化。
例子: 可以看到左上角很不自然。
例子的代码:
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.*;
[SWF(width="32",height="32")]
public class Test2 extends Sprite{
public function Test2():void {
var bitmap:BitmapData = new BitmapData(32, 32, false,0);
var seed:int = 0;
addChild(new Bitmap(bitmap));
addEventListener(Event.ENTER_FRAME,
function (event:Event):void {
seed = bitmap.pixelDissolve(bitmap, bitmap.rect, new Point(0,0),
seed, 5, Math.random()*0x1000000);
}
);
}
}
}我用的 Flash Player 的版本是 9.0.115.0。
Flash Player 在加载大于 2880px 的图片时,大于 2880px 的区域将会被剪掉!2880px 这个限度虽然一般不小,但对某些开发来说,却是一堵又高又大的墙。
但在 AS3.0 里,却是可以办到的!使用 URLStream 加载后,用 Loader.loadBytes 来显示。
通过二进制的加载,会忽视外部域名的图片的安全沙箱。也就是说可以随便 draw 了。但注意加载本身是需要 crossdomain.xm了的。
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