位图调节色阶时,在内部使用的是曲线校正中的伽玛校正。
伽玛校正为调整亮度的方法,它只有一个参数即γ(Gamma)。伽玛校正的变换公式为:
x'为变换后的亮度。xmax为x的最大值。
γ = 1 | x' = x (没有变化) |
γ = 0.5 | x' = x2(变暗) |
γ = 2 | x' = √x(变亮) |
调整色阶的三个滑条的意思
Plotoshop的调整色阶里有黑,灰,白三个滑条,黑为阴影,白为高亮。从0到黑均为黑色;从白到255均为白色;从黑到白为以灰为中值的伽玛校正。(xb为黑,xg为灰,xw为白)
Actionscript 3.0的实现
实现曲线、伽玛校正等可以使用BitmapData.paletteMap。
三个滑条的值分别为xb、xg、xw (0≤xb≤xg≤xw≤255)。Xmax = xb - xw。当x = xg - xb时,因为想x' / xmax = 0.5,所以
var gamma:Number = Math.log((xg - xb) / (xw - xb)) / Math.log(0.5);
var mapR:Array = [], mapG:Array = [], mapB:Array = [];
for(var i:int = 0; i < 256; i++) {
mapB[i] = i < xb ? 0 : i > xw ? 0xff : 255 * Math.pow((i - xb) / (xw - xb), 1 / gamma);
mapG[i] = mapB[i] << 8;
mapR[i] = mapB[i] << 16;
}
image.paletteMap(bmdOrigin, bmd.rect, new Point(), mapR, mapG, mapB);
完整的实现代码:
package bitmap {
import flash.display.*;
import flash.filters.*;
import flash.geom.*;
import flash.events.Event;
[SWF(width="256", height="410")]
public class Histogram3 extends Sprite {
[Embed(source="023.jpg")]
private var SampleImage:Class;
private var dragging:Sprite;
private var h2pos:Number = 0.5;
private var h1:Sprite;
private var h2:Sprite;
private var h3:Sprite;
public function Histogram3() {
stage.scaleMode = "noScale";
var bmd:BitmapData = Bitmap(addChild(new SampleImage())).bitmapData;
var s:Sprite = new Sprite();
addChild(s).y = bmd.height + 10;
createHistogram(bmd, s);
s = new Sprite();
addChild(s).y = bmd.height + 140;
createHistogram(bmd, s);
addChild(createSlider()).y = bmd.height + 115;
var bmdOrigin:BitmapData = bmd.clone();
addEventListener(
Event.ENTER_FRAME,
function(e:*):void {
if(dragging) {
var gamma:Number = Math.log((h2.x - h1.x) / (h3.x - h1.x)) / Math.log(0.5);
var mapR:Array = [], mapG:Array = [], mapB:Array = [];
for(var i:int = 0; i < 0x100; i++) {
mapB[i] = i < h1.x ? 0 : i > h3.x ? 0xff : 255 * Math.pow((i - h1.x) / (h3.x - h1.x), 1 / gamma);
mapG[i] = mapB[i] << 8;
mapR[i] = mapB[i] << 16;
}
bmd.paletteMap(bmdOrigin, bmd.rect, new Point(), mapR, mapG, mapB);
s.graphics.clear();
createHistogram(bmd, s);
}
}
);
}
// 生成色阶
private function createHistogram(bmd:BitmapData, s:Sprite):void {
// 灰度化
var cmf:ColorMatrixFilter = new ColorMatrixFilter(
[1 / 3, 1 / 3, 1 / 3, 0, 0,
1 / 3, 1 / 3, 1 / 3, 0, 0,
1 / 3, 1 / 3, 1 / 3, 0, 0]
);
var bmd2:BitmapData = bmd.clone();
bmd2.applyFilter(bmd2, bmd2.rect, new Point(), cmf);
// 用threshold来得到颜色分布
var values:Array = [];
for(var i:int = 0; i < 0x100; i++) {
values[i] = bmd2.threshold(bmd2, bmd2.rect, new Point(), "==",
i + (i << 8) + (i << 16), 0, 0xffffff, false);
}
bmd2.dispose();
// 画色阶
var max:int = bmd.width * bmd.height / 50;
s.graphics.lineStyle(1);
for(i = 0; i < 0x100; i++) {
s.graphics.moveTo(i, 100);
s.graphics.lineTo(i, Math.max(0, 100 - values[i] / max * 100));
}
}
// 生成滑条
private function createSlider():Sprite {
// 画滑条可移动的范围
var slider:Sprite = new Sprite();
slider.graphics.beginFill(0xffffff);
slider.graphics.drawRect(0, 0, 256, 10);
slider.graphics.endFill();
slider.graphics.lineStyle(1, 0);
slider.graphics.lineTo(255, 0);
slider.buttonMode = true;
slider.useHandCursor = true;
// 画滑条
h1 = Sprite(slider.addChild(createButton(0x000000))); h1.x = 0;
h2 = Sprite(slider.addChild(createButton(0x999999))); h2.x = 128;
h3 = Sprite(slider.addChild(createButton(0xffffff))); h3.x = 255;
// mouseDown
slider.addEventListener("mouseDown", function(e:*):void {
var localX:Number = slider.globalToLocal(new Point(mouseX, mouseY)).x;
// 滑动滑条
var d1:Number = Math.abs(localX - h1.x);
var d2:Number = Math.abs(localX - h2.x);
var d3:Number = Math.abs(localX - h3.x);
var max:Number = Math.min(d1, d2, d3);
dragging = (max == d1 ? h1 : max == d2 ? h2 : h3);
// 验证滑条是否超出范围
var bounds:Rectangle = getDraggableBounds(dragging);
dragging.x = Math.max(Math.min(localX, bounds.right), bounds.x);
updateH2(null);
dragging.startDrag(false, bounds);
});
// mouseMove
stage.addEventListener("mouseMove", updateH2);
// mouseUp
stage.addEventListener("mouseUp", function(e:*):void {
if(dragging) {
dragging.stopDrag();
dragging = null;
}
});
return slider;
}
// 生成滑条
private function createButton(color:int):Sprite {
var s:Sprite = new Sprite();
s.graphics.lineStyle(1, 0);
s.graphics.beginFill(color);
s.graphics.lineTo(5, 8.6);
s.graphics.lineTo(-5, 8.6);
s.graphics.endFill();
return s;
}
// 计算滑条的移动范围
private function getDraggableBounds(s:Sprite):Rectangle {
if(s == h1) return new Rectangle(0, 0, h3.x - 4, 0);
if(s == h2) return new Rectangle(h1.x + 2, 0, h3.x - h1.x - 4, 0);
if(s == h3) return new Rectangle(h1.x + 4, 0, 255 - h1.x - 4, 0);
return null;
}
// 计算灰滑条的移动
private function updateH2(e:*):void {
if(dragging && dragging != h2) {
h2.x = (h3.x - h1.x) * h2pos + h1.x;
h2.x = Math.max(Math.min(h2.x, h3.x - 2), h1.x + 2);
}
else if(dragging == h2){
h2pos = (h2.x - h1.x) / (h3.x - h1.x);
}
}
}
}
最终效果下载:Histogram2.swf
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